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Spine Animation Editor

Online Spine animation editor for importing skeleton, atlas, and textures with structure preview and playback controls

File Import

Drag files here to import

Supports .spine .json .skel .atlas .png .jpg

You can upload files multiple times, then apply to parse

SkeletonRequired
AtlasRequired
Textures0
No files uploaded

Animation Preview

Render Mode: Waiting for parse
spineLoaded: false | isLoading: false | animations: 0
Current Animation: Not selected
Current Skin: Not selected
Upload and apply Spine resources first


Documentation

About Spine Animation Editor

This tool previews and debugs Spine assets online with file import, animation controls, skin switching, and fullscreen playback.

Key Features

  • Asset Import: .json/.skel/.atlas plus texture files.
  • Validation Status: Skeleton/atlas/texture load checks.
  • Playback Controls: Play/pause, speed, animation switching.
  • Skin + Stats: Skin selector and runtime statistics.
  • Preview Utilities: Current-state display and fullscreen mode.

Steps

  1. Import Spine files.
  2. Verify skeleton/atlas/texture status.
  3. Apply and select animation.
  4. Adjust speed/skin and inspect info panel.

Use Cases

  • Pre-integration animation asset validation.
  • Troubleshooting Spine runtime integration.
  • Animator-developer handoff checks.

FAQ

Why does animation not appear after import?

Most often due to mismatched or missing skeleton/atlas/texture files.

Does export/runtime version matter?

Yes. Ensure Spine export version matches runtime compatibility.