About Spine Animation Editor
This tool previews and debugs Spine assets online with file import, animation controls, skin switching, and fullscreen playback.
Key Features
- Asset Import:
.json/.skel/.atlasplus texture files. - Validation Status: Skeleton/atlas/texture load checks.
- Playback Controls: Play/pause, speed, animation switching.
- Skin + Stats: Skin selector and runtime statistics.
- Preview Utilities: Current-state display and fullscreen mode.
Steps
- Import Spine files.
- Verify skeleton/atlas/texture status.
- Apply and select animation.
- Adjust speed/skin and inspect info panel.
Use Cases
- Pre-integration animation asset validation.
- Troubleshooting Spine runtime integration.
- Animator-developer handoff checks.
FAQ
Why does animation not appear after import?
Most often due to mismatched or missing skeleton/atlas/texture files.
Does export/runtime version matter?
Yes. Ensure Spine export version matches runtime compatibility.